AI Insights · Timothy · January 2022
Top 5 Third Person Games in Austria for Q4 2021: Performance Insights
Discover the performance metrics of the top 5 third-person games in Austria for Q4 2021, including trends in weekly downloads, revenue, and active users sourced from Sensor Tower.
Performance Insights for Top 5 Third-Person Games in Austria (Q4 2021)
The fourth quarter of 2021 saw notable performance trends in the top third-person games in Austria, with metrics including weekly downloads, revenue, and active users. Here’s a detailed look at the top 5 games:
Subway Surfers
Weekly Revenue: This game saw a significant increase in revenue, starting from around $700 in early October and peaking at $1.7K in the final week of December.
Weekly Downloads: Downloads rose steadily, beginning at 3.7K and reaching a high of nearly 11K in late December.
Weekly Active Users: Active users increased from 98K in late September to 131K by the end of December, showing a consistent upward trend.
Race Master 3D - Car Racing
Weekly Revenue: Revenue saw fluctuating growth, starting from $9 in late September and reaching $321 in late November, then stabilizing around $150 by the end of December.
Weekly Downloads: Downloads showed a positive trend, starting at 3.2K and peaking at around 6.8K in the final week of December.
Weekly Active Users: Active users increased from 12.5K in late September to 23.7K by the end of December, indicating strong engagement.
Get Lucky: Pool Party!
Weekly Downloads: Downloads started at a high of 9.8K in late September but saw a decline, stabilizing around 2.6K by the end of December.
Weekly Active Users: Active users decreased from 13.3K in late September to 3.9K by the end of December, showing a downward trend in engagement.
Hair Challenge
Weekly Revenue: Revenue was minimal, peaking at $14 in late September with minor fluctuations throughout the quarter.
Weekly Downloads: Downloads remained relatively stable, starting at 3.8K and ending around 3.5K in December.
Weekly Active Users: Active users slightly declined from 22.9K in late September to 17.1K by the end of December.
Going Balls
Weekly Revenue: Revenue varied, peaking at $97 in early November and ending at $56 in the final week of December.
Weekly Downloads: Downloads fluctuated, starting at 3.5K in late September and ending at 3.7K in December, with a notable dip in early December.
Weekly Active Users: Active users increased from 17K in late September to 25.7K by the end of December, showing strong engagement.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.